![]() ![]() Still, they are extremely potent and require much thought to operate, and are not recommended for players new to the series.Job classes are a staple of the Final Fantasy series, and they are doubly important in the Final Fantasy Tactics series. If your people are covered with a Regen spell, Scholars might be somewhat safe to use. They are therefore extremely dangerous and must be used carefully, casting their spells either early (when all your people have strong hit points) or late (when you need to finish off the last couple enemies). Their spells strike all targets on the field, both friendly and hostile. Scholars are back-line fighters that rely purely on magick that is as powerful as it is expensive. Learned 1 Beastmaster action ability and 2 White Mage action abilities Sagacity, used for support magic and offense of elements impossible to get elsewhere ![]() Simply because of the race, Sages are far more effective than Bishops. Sages are essentially copies of the Bangaa Bishop they have access to spells that can support allies, inflict a few status ailments, or even launch spells of elements that Black Mages don't have access to. Quest "The Nu Mou Nobles" must be completed, and learn 2 Time Mage action abilities For example, if the Arcanist casts "Level 5 Haste," any unit (friendly or hostile) with a level divisible by 5 will be affected with Haste.Īrcane Magick, used to damage enemies regardless of distance Arcanists also have a lot of Level-X spells that strikes all targets assuming the levels match up. While Arcanists are rather limited by themselves, using their powers as a secondary ability will augment any other Nu Mou class. Rather than using traditional elements however, Arcanists lean more toward "darker" magick, such as the spell Drain that damages an enemy and heals the Arcanist himself for the same amount. They are back-line fighters that let magic do all their talking, and they're darn good at it. More importantly, they get to use Items no matter what their other ability sets are set to!Īrcanists are Black Mages at heart. Learned 2 White Mage action abilities and 4 Black Mage action abilitiesĪlchemists use some attack magic and some support magic. Illusion, used to strike all enemies regardless of distance with strong magic A pure Illusionist will quickly run out of MP and be a waste, so the best Illusionists are ones that have a good, cheap secondary ability. An Illusionist's spell can hit anyone across the entire battlefield, but all their spells come with high costs. Illusionists are back-line fighters with extremely potent, but extremely expensive, black magick. Time Magick, used for speeding allies or slowing enemies Time Mages are very weak on their own, but Time Magick is a great secondary ability set for other mages. Time Mages use magick to affect, how quickly allies and enemies take their turn. Quest "Knowing the Beast" must be completed This would turn a 6-on-6 battle to a 7-on-5, hence why they can be so important.īeast Lore, used for forcing an enemy to do one action of your choosing The link only lasts the duration of the battle, so the beast won't be a permanent member of the team or anything, but it's one way to convert one enemy away that you'd have to deal with. Beastmasters cannot control Humes, Nu Mous, Vieras, etc., but wolves or the giant chicken things are fair game. With a minor rule change, Black Mages have been nerfed: all Black Mages start battles with zero magick points, meaning they will not be able to bust out their strongest spells right off the bat.īeastmasters are front- or mid-line fighters that can temporarily control a monster enemy in-battle. White Magick, used for casting direct healing and indirect support spells, as well as reversing status ailmentsīlack Mages are mid-line fighters that rain magical death on enemies. They are extremely squishy and should thus be protected at all times. White Mages are back-line fighters designed fully for healing and support. They specialize in magic, and have no melee jobs. Nu Mou look like fat white dogs that stand on two legs. ![]()
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